About

I have loved creating and art for as long as I can remember. After graduating from Digipen in 2003, I have had the opportunity to work with some great people on some great games. I always enjoy learning and building my skills. 


Resume:
 
ELI HANSELMAN

Artist with over 12 years of industry experience, team player, highly skilled and versatile, passionate about creating great art and great games. Fast learner, excellent problem solving skills. 
SKILLS 
Hi/Low Polygon Modeling/Sculpting - Organic and Hard Surface, Texturing, Drawing, Painting, Concept Art, Illustration, Animation, Videogame Design, Game Maker Language Programming. 
(Proficient in - Maya, Max, Z-Brush, UDK, BodyPaint, Photoshop, Topogun)  
EMPLOYMENT HISTORY 

Monolith 
Shadow Of War (Senior Environment Artist) August 2016 - Present


343i Microsoft 
Halo 5 (Senior Environment Artist – Campaign Team) Feb 2013 May 2015 
Halo 4 (Senior Environment Artist – Multiplayer Team) Jan 2012 -Dec 2012. 

Magic Ink Games 
Neptoons Net (Design, Programming, Art) Jan 2013 – Dec 2013 
  • Personal game project: Mobile game designed and created to be earth friendly and fun for all ages called Neptoons Net. 
ArenaNet  
Guild Wars 2 (Environment Prototype Team Lead) 2011 - 2012 
  • Lead a team of artists in creating new and unique areas for the Guild Wars universe by helping define the look and feel for previously unseen realms 
  • Created high quality art assets and 3d environment models, Sought feedback from art director regarding visual direction.  
  • Taught new hires art creation pipeline and tools process, while providing feedback and helping them to improve the quality of their work.    
Guild Wars, Guild Wars 2 (Junior/Senior 3d Artist) 2006 – 2010 
  • Created wide range of high quality 3D art assets ranging from castles, siege weapons and massive sculptures to wagons, and tents. Worked with leads and art director in collaborative process to create most eye popping visuals possible 

FuturePoly (3d Videogame Art Instructor) 2011   2012
  • Teaching the next generation of videogame artists how to use the tools of the trade such as 3D Studio Max 
Kush Games – 2K Sports (3d Artist) 2004 – 2006. 
Zombie Games(3d Artist) 2003 – 2004  

EDUCATION  
Digipen Institute of Technology, Redmond, WA   2001 – 2003 
Associates of Arts in 3D Computer Animation  
SHIPPED